- Title
- Non-game Incentives in Gamified Programming Education: More Marks or Prizes
- Creator
- Karnalim, Oscar; ., Simon; Chivers, William
- Relation
- 25th International Conference on Interactive Collaborative Learning (ICL2022). Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1 (Vienna 27-30 September, 2022) p. 910-920
- Publisher Link
- http://dx.doi.org/10.1007/978-3-031-26876-2_86
- Publisher
- Springer
- Resource Type
- conference paper
- Date
- 2023
- Description
- When gamification is used in education, non-game incentives are sometimes offered to further promote student participation. To the best of our knowledge, no researchers have explored the impact of non-game incentives, especially in the context of educating students about programming plagiarism and collusion. This study compares two categories of non-game incentives: grade-relevant (i.e., bonus marks) and grade-irrelevant (i.e., money prizes). A quasi-experiment involving two comparable application programming courses was conducted for one academic semester. Both courses use gamification integrated into our online assessment submission system, which automatically educates students about programming plagiarism and collusion. Our study finds that students with grade-relevant incentives perform slightly better than those with grade-irrelevant incentives in terms of learning outcome and student engagement with the learning activities. However, they submit their programs later, knowing that the rewards can be diminished by poorer academic performance.
- Subject
- non-game incentives; gamification; quasi-experiment; programming education; academic integrity; SDG 4; Sustainable Development Goals
- Identifier
- http://hdl.handle.net/1959.13/1491119
- Identifier
- uon:53029
- Identifier
- ISBN:9783031268755
- Identifier
- ISSN:2367-3370
- Language
- eng
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